A Call to Cram

So for the last two months I’ve been talking with Cindy Raspiller about making a magazine. From my perspective, I’ve read things from people who aren’t getting more exposure for it. Now that is attributed by some people to the disastrous signal-to-noise ratio in content that is apparent  on the internet, but that’s something any good editor could figure out. What bothers the hell out of me is that almost-obsessive need for exclusivity, the way we’re making gated communities out of what we read. The thought why should I have to read multiple magazines to get my fix? has been in my mind for months now, and now I think I have found a way of putting it out there.

I know there will be people who put out the already-old saying “print media is dead”, but what they don’t realize when they’re reading an article from an iPad screen or grabbing an article from an online publication is that diversification is the name of the game now. You must, for the sake of getting the content out there, to find new ways of getting cool things out there faster than the other guy.

Another thing that we talked about was, as we both have full-time jobs now, how to keep your creativity going when you have a job or two. Things are still pretty touch-and-go for opportunities here in the US, but that shouldn’t stop an artist and writer to throw away their dreams of making their work known. It can be done, it just takes someone to give them a shot.

That’s why I’m a part of Cram Magazine. I want the people who have something to show or something to say that don’t want to just leave it to chance for the gates to open for us. Sometimes you just have to start knocking them down, one great magazine at a time. Who wants in?

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About jesusgaray

I am a writer and the story designer of Cram Games. I was born in Lima, Peru, but I was raised in Northern New Jersey. As a consequence of that, I have moments where I curse in Spanish profusely.

Posted on October 23, 2010, in Cram Magazine and tagged , , , , , . Bookmark the permalink. Leave a comment.

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